What a Mobile App Really Costs for Your Store
You've looked at a few quotes and they range from "basically free" to "more than your house deposit." Here's why, and what you're actually paying for at each level.

TL;DR: Short version: a simple store app can run free to $20,000 with no-code tools, $20,000–$75,000 with a freelancer, and $75,000–$250,000+ with an agency for something fully custom. The real cost swing comes from features, platforms, and the maintenance nobody budgets for.
Do You Even Need to Think About This Yet?
We've already covered the should-I-even-have-an-app question elsewhere on this blog, so we won't re-litigate it here. If you're reading this, you're past that stage — you've decided an app might genuinely be worth it, and now you want real numbers instead of a sales pitch. Fair enough. Let's get into it.
Here's the short version before we go deep: pricing a mobile app isn't one number, it's three separate price tags depending on who builds it. A no-code tool, a freelancer, and a dedicated development team each solve a different kind of problem, at a very different cost. For something simple that bolts onto a website you already have, a no-code builder or a freelancer usually does the job. For something fully custom and scalable — multiple platforms, your own backend, real integrations with suppliers or payment systems — that's when people usually bring in YuSMP Group's mobile app development team rather than trying to stitch it together solo.
What Actually Drives the Price
Before you can make sense of any quote, it helps to know what's actually being priced. Four things move the number more than anything else:
- Platform choice: building for iOS only, Android only, or both at once. Both roughly doubles the build work unless the whole thing is built cross-platform from day one.
- Features: customer accounts, push notifications, in-app payments, and inventory that syncs with your store all add real development time. A simple catalogue-and-checkout app is a fraction of the cost of one with all four.
- Design and polish: a few template screens cost far less than a custom-designed experience that matches your brand down to the last icon.
- Who builds it: a no-code platform, a freelancer, or a dedicated team each charge for a different mix of speed, flexibility, and long-term support.
Three Ways to Build It — and What Each Costs
There isn't one "normal" price for a store app, because there isn't one normal way to build one. Here's how the three main routes actually stack up.
No-code or app-builder platforms turn your existing website into something app-like, often for a one-off fee or a monthly subscription, roughly $500–$15,000 depending on the tool and how much customisation you want. They're fast to launch and need no coding, but you're working inside someone else's template, and deep customisation or complex features usually hit a wall quickly.
A freelancer typically runs $20,000–$75,000 and takes two to four months, and you own the resulting code outright. This suits a store with a clear, specific feature list and no need for ongoing platform support once it ships — though finding the right freelancer, and managing the project yourself, is real work.
A dedicated development team or agency is the route for something fully custom and built to scale — think multi-platform apps, a custom backend, real payment and inventory integrations, and ongoing support as your store grows. That typically runs $75,000–$250,000+ depending on scope, and it's the option most people only reach for once a no-code tool or a solo freelancer build has clearly hit its limits.
Rough Price Ranges by App Type
| App type | Typical cost | Typical timeline |
|---|---|---|
| Simple (catalogue + checkout) | Free–$20,000 | 2–8 weeks |
| Mid-level (accounts, push, basic integrations) | $20,000–$75,000 | 2–4 months |
| Complex (custom backend, payments, multi-platform) | $75,000–$250,000+ | 4–9 months |
The Costs Nobody Mentions Upfront
Every quote you'll see is for building the app. Almost none of them lead with what it costs to keep it alive, and that's where budgets quietly blow out. Apple charges a $99-a-year developer fee just to keep your app in the App Store; Google charges a one-time $25. Beyond that, expect to spend roughly 15–25% of your original build cost every year on maintenance — bug fixes, security patches, and the updates Apple and Google force on every app when they change their rules. Add hosting and backend costs if your app talks to a server, and the "finished" price you were quoted is really just the starting price.
How to Keep the Budget Small Without Cutting Corners
You don't have to choose between a cheap app and a good one — you just have to be deliberate about what you build first. Start with a narrower feature set than you think you need; you can always add to a successful app, but you can't easily un-spend money on features nobody uses. If you're not sure an app will actually get used, validate the idea with a no-code tool before committing to a custom build. Don't skip design to save money — a clunky app does more damage to trust than no app at all. And whatever route you choose, ask for a maintenance estimate alongside the build quote, not after you've signed anything, so the real yearly cost is part of your decision from the start.
FAQ
Can I build a store app for free?
Close to it, if you use a no-code platform's free tier or a very low-cost monthly plan, though you'll be limited on design and features. A genuinely free, fully custom app isn't realistic once you factor in developer time.
Does it cost more to build for both iOS and Android?
Usually yes, roughly double the native development work, unless the app is built cross-platform from the start, which can keep both versions closer to the cost of one.
What's the cheapest way to test if an app is worth it?
Start with a no-code or website-to-app tool. It's the lowest-cost way to see whether customers actually use an app before you spend freelancer or agency money finding out.
How much should I budget for maintenance each year?
Plan for roughly 15–25% of your original build cost annually, plus the small annual Apple developer fee, for updates, bug fixes, and keeping up with app store rule changes.
Is a website-to-app tool the same as a real app?
Not quite. It wraps your existing website so it behaves more like an app on a phone, which works well for simple stores, but it won't match the speed or flexibility of an app built from the ground up.
When does it make sense to hire a dedicated development team instead of a freelancer?
Once you need more than one platform, a custom backend, real payment or inventory integrations, or ongoing support as the app grows — that's usually past what a solo freelancer build is designed to carry long-term.
If you're weighing up whether an app is the right next step at all, that's a conversation worth having before you request a single quote. Our done-for-you packages and coaching help you figure out what your store actually needs next, so your budget goes toward the thing that will move the needle, not just the thing that sounds impressive.


